Cosmic Shake introduces a seahorse riding mechanic, for example, that felt too “on-rails” for my liking. This mechanic in particular gives the game a nice sense of speed to it that the previous did not have and was easily my favorite of the new moves.
Among these are some returning ones, like the ground pound, but also some really cool new ones, like the karate kick which is effectively identical to the homing attack from Sonic the Hedgehog.
The game world is divided into areas where you need to jump, dash, and swing your way to victory and you’re given an assortment of tools to do so.
So for those that have played Rehydrated, you can expect a lot of that same style of gameplay here.